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๐‹๐ข๐ ๐ก๐ญ๐ง๐ข๐ง๐  ๐‘๐ž๐ฅ๐ž๐š๐ฌ๐ž: ๐‰๐ฎ๐ง๐š๐ง ๐Š๐ข๐ซ๐š๐ข (ๅผพๅŠ›ๆ€งใฎใ‚ใ‚‹ๆ†Žใ—ใฟ, ๐„๐ฅ๐š๐ฌ๐ญ๐ข๐œ ๐‡๐š๐ญ๐ซ๐ž๐) ๐ข๐ฌ ๐š๐ง๐จ๐ญ๐ก๐ž๐ซ ๐จ๐ง๐ž ๐จ๐Ÿ ๐Š๐ฒ๐š๐ซ๐จโ€™๐ฌ ๐ฆ๐š๐ข๐ง ๐š๐›๐ข๐ฅ๐ข๐ญ๐ข๐ž๐ฌ ๐š๐ง๐ ๐จ๐ง๐ž ๐ก๐ž ๐œ๐ซ๐ž๐š๐ญ๐ž๐ ๐จ๐ฎ๐ญ ๐จ๐Ÿ ๐ก๐š๐ญ๐ซ๐ž๐ ๐Ÿ๐จ๐ซ ๐ญ๐ก๐ž ๐Ÿ– ๐ญ๐š๐ข๐ฅ๐ฌ, ๐ญ๐ก๐š๐ญ ๐š๐ฅ๐ฅ๐จ๐ฐ๐ฌ ๐ก๐ข๐ฆ ๐ญ๐จ ๐ฆ๐š๐ค๐ž ๐ก๐ข๐ฌ ๐ฅ๐ข๐ ๐ก๐ญ๐ง๐ข๐ง๐  ๐œ๐ก๐š๐ค๐ซ๐š ๐ฌ๐ญ๐ข๐œ๐ค๐ฒ ๐š๐ง๐ ๐ž๐ฅ๐š๐ฌ๐ญ๐ข๐œ.

๐Ž๐ฏ๐ž๐ซ๐ฏ๐ข๐ž๐ฐ[]

This ability has extreme durability, flexibility, and adhesive properties which makes it an exceptionally versatile ability with several offensive, defensive, and supplementary applications. Kyaro can activate it from his fingers, hands, and feet. Though he can attach it both through physical contact and remotely by extending it towards the target, his main choice is through physical contact as itโ€™s more likely to succeed which makes it very difficult to avoid. He can give it the command to contract at will, and it snaps back with greater force the more itโ€™s stretched.

Offensively, Junan Kirai can be used to pull the opponent towards Kyaro or to create flail-like weapons. He can also separate it from his body, in which case it will tear after a maximum stretch of 10 meters. He most commonly detaches it from his body to attach projectiles to his opponent, such as his Shu-enhanced cards, while concealing it with In. The combination of the latter technique and Junan Kirai allows Kyaro to lay multi-layered traps that spring all at once, killing the unsuspecting opponent in a flash. The original creation of this technique was in thought of restraining the 8 tails Bijuu.

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